09 February 2010
Professor Layton and the Curious Village (DS Game)
I put Professor Layton and the Curious Village in my Gamefly queue because I have fond memories of playing point-and-click adventure games in the late '80s and early '90s. What I should have remembered was that I had to buy a walkthrough guide to get through Myst. When I got this game in my hands, I was frustrated by the time I got to the 7th puzzle! It has been a long time since I've played any kind of game that taxed my brain, so perhaps I wasn't in the right frame of mind to play it. Since I am renting the games, I feel the pressure to play it for a week and send it back. If I get stuck on a puzzle, I feel like I'm wasting time.
Even though my feeble brain couldn't handle the game, my 16-year-old daughter M got a kick out of it. She especially enjoyed the cut scenes; they reminded her of the anime movies that she likes. We both liked the "Story So Far" feature that reminds the player of the plot when you turn the game back on. M sped through the game and finished it over the weekend, but I know she didn't hit all the puzzles or bonuses that could be unlocked. I will probably rent the next couple games in the series for her to try, but I'm not sure if my brain is up to playing. I think this is the kind of game the doctors are talking about when they say you should do puzzles to keep your brain sharp in your old age!
Labels:
DS games,
video games
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